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The finalist of the Austrian local camp are: 

Moral Journey – A 3D Unity / VR game about making moral decisions in everyday life with the goal of giving the players a better perspective of their own reality and improve moral competence in teenagers.

 

 

 

 

 

 

Smart Guard – helps people are at risk in emergency cases. With the help of the Smart Buddy wearableit studies your health situation and your average heartbeat, analyzes the noises surrounding you (silence, screaming, bombs, and others), your movements and your location. Combined with other factors like the current daytime, data about dangerous and unsafe areas an intelligent machine learning based algorithm can analyze these inputs and decide if you are in danger or in unsafe situations and categorize them. If something happens, it sends anauto-alarm for the current situation to contacts of your choice or to emergency services (police/ER).

 

 

 

helpUhelp – helpUhelp addresses two volunteer issues. On the one hand, the recruiting of volunteers is difficult because of the lack of information about volunteering opportunities. On the other hand, the coordination and communication at the interface between volunteering and professional activity is not efficient. helpUhelp is a tool that provides an easy and quick solution to both problems. Interested people receive the needed information quick and easy. The coordination between professionals and volunteers will be more efficient.

 

 

 

 

 

 

LAMA – LAMA is a website which should provide an easily accessible platform for preventive health examinations. Due to the stress and the fast pace of life the topic of health is often overlooked, particularly the topic of preventive health measures. By sharing age and sex information with LAMA, the service informs you about which doctors you should see in what frequency, which examinations are necessary and whether the costs are covered by your insurance.

 

 

 

 PocketCoach – a mobile app that works like chat aiming to provide assistance to fight stress and anxiety through conversation and suggested exercise for the users – https://www.pocketcoach.co/

 

 

 

 

 

 

 

Walk in your shoes – A game creating awareness of the affection of poverty on youth in Austria. The users find themselves in the shoes of a teenager. This teenager is confronted with several choices in which he/she realizes how poverty influences everyday-life. Since every fifth Austrian is affected by poverty, this is an important topic to be communicated.

 

 

 

Passion Pursuit – PassionPursuit is a VR game that helps teenager reflect on their skills and interests in order to choose theright occupation. Moreover, there is a corresponding Website where users can see their results from thegame. They can choose from suggested occupations and fields of study, but also learn about companies where they could work.

 

 

 

MoveMe –  One of nowadays major problems is the lack of mobility for people with disabilities, caused by the misconnection on barrier-free transport. Meeting up with friends or even visiting a doctor can imply big problems. But not only people with disabilities are affected with this, also people with prams, schoolchildren dependent on public transport or the elder generation which probably isn’t that good on foot anymore. This application should help people with disabilities to get along their ways. We developed a map which shows the easiest way to reach their desired destination. The foundation stone is based on open street view and google maps. The App has the opportunities to choose very easily with international icons. Included is a “go home” button. Further it will be possible to sign in to exchange with other persons who are online for “journey-sharing”.

 

 

 

Echo – This app should support children and teenagers aged 10 to 16 years to socialize in school, help each other and work together.  Echo contains an anonymous chat function where the children can talk about their interests, problems and feelings. Others can comment on those topics and a supervisor/mod is watching the discussions and is able to delete any inappropriate messages (mobbing, cursing …). The access to the app is limited and only students can use it. Another feature is the blog that contains posts of people who suffered from mental disorders and tell the children how they managed to live with them or recovered. This is supposed to help the affected children and give them hope. The last feature is a game where the children have to work together to achieve a collective goal. In a separate area, the admins and social workers can manage the content.There is also a separate area for the admin and social workers where they can manage the content.

 

 

 

Give n Give – A Social Network where users can help each other on all kinds of tasks: Chores, GroceryShopping, Studying etc.Users earn Karma Points on completing tasks, which are converted to real life money, which isused for charitable causes.

 

 

 

 

 

 

JOBme – JOBme is a website that will help teenagers to choose the desired occupations. Furthermore, based on a selection of interests, hobbies, and others day-to-day activities, the program will provide a list of suitable occupations tailored to the personality of the teenagers. In addition, the website offers the opportunity to receive more comprehensive information on the proposed professions. As a result, potential employers can present their company via video or 360 ° videos.

 

 

 

 

MobiDic – MobiDic is a voice-driven appmaking documentation much easier in social organizations. Documentation is one of the most important things in social organizations and their clients (how they improve, where their problems lie). With MobiDic social workers could provide quality documentation and save a lot of time: generally a working day implies at least 2 hours of writing. This APP could improve the daily work of social workers and social organization, granting more mobility, more quality and saving time.

 

 

 

 

Kubo – mobile app to establish a connection with local restaurants and small business in order to provide better efficiency and services for the clients.